Lux - Arsenal (AutoWin And More!)
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Some months ago, Riot claimed they were analyzing how and when high bursts of damage happen and examining their effects on gameplay. Later, RiotAxe provided a little more context. When it comes towards our beacon of light, he stated:
While I wish they offered a little more, the battle system here is extremely simple to grasp and flows well. There are a few nuances to remember, such as cavalry only attacking every-other turn and Phalanx units getting to attack multiple times if they hit, but for the most part you can line up the units and start rolling. As the player, it makes you feel in power to be able to allocate hits on both sides of the battle as you see fit. Faster units attack first, and same speed units attack at the same time, meaning you can make decisions that impact units still to attack for the round. A better field deployment, where formation mattered, would have been nice but this method keeps the game system approachable for new players and interesting enough for seasoned veterans.
Gamers who are familiar with the game Agricola, Master of Britain will find many similarities between it and Charlemagne: Master of Europe, though this is a longer and more complex game, with its own nuances. The core mechanism of cup adjustments is of course alive and well. Chits representing enemy units reside in one of three cups representing how they feel about your rule: Friendly, Unfriendly, or Hostile. Chits are drawn from the hostile cup and placed on the map, manifesting themselves as overt challenges to your rule. Every action you take will subtly change their stance, blindly moving chits from one cup to another.
This game is epic. I mean massively huge in feel. Four times the size map from Agricola, Master of Britain, and so many other things to balance apart from controlling the spread of forces which, as you might imagine, is a bit more difficult with the larger map. Thankfully you get Marquis folks, who can help stamp out the tribes with less effectiveness and who can someday aspire to have roads built through their part of the map. There are so many little levers to see in action here, and it makes the game feel massive, impressive, and wonderful. And, well, potentially overwhelming. But believe me, friends, when I tell you it is absolutely worth blundering through.
THE ENGINE OF AUTO TECH INNOVATION, August 18-20, 2020, Suburban Collection Showplace, Novi, MI. AWAF is excited to be part of this event put on by TU-Automotive. EAC member Julie Martin will will be as speaker at this event on the topic of negotiations. For more information here.
This year we plan on doing more outreach with junior high schools and working on building a bridge between junior high and senior high schools with our STEM events and discussions. The transition to high school is stressful and with so many choices this will give the females and AWAF the opportunity to walk with each other and learn from each other in hopes that no females are left behind.
AWAF has created a new alliances with Madonna University. We had our first event with Madonna University on Feb 11, 2020 where it hosted leadership lecture called Business Matters. The speaker was our friend Christine Sitek, General Motors Global Purchasing & Supply Chain Executive. AWAF was represented and spoke to the students about membership, benefits, and scholarship opportunities. A few students came and asked us more after!
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To play SCRABBLE by the book, you need to abide by a strict set of guidelines and abide by them forever, because you'll never improve if the rules become mutable. Trust me, I know what I'm talking about. If you already know the proper rules of SCRABBLE, then by all means, skip ahead to the more interesting stuff. But for those of you who aren't familiar, these rules are just the first step to becoming a master. Knowing who goes first or who keeps score isn't important (at least to me), but the following five rules are the key to winning the game.
The game ends once one player uses all of his remaining tiles on his/her rack. This is the one game where not everybody gets to finish, because only the winner gets the rights to that, not to mention the scoring incentive. The player who wins tallies up all of the points from his/her opponents' racks and adds them to his/her score. To add even more embarrassment to the losers, they get to subtract the remaining tiles they have from their score, leaving them even worse off. This is a great strategy to think about when nearing the end of the game, especially if it's a close one.
Most think it's all about how big your word is, but that's not always the case, although I do love my Bingos. There is more than just getting rid of your letters, and you don't have to memorize the dictionary either (at least not all of it, only some of it). Just like chess, there is a certain degree of strategy involved, and that's where the win lies. If you really want to be a SCRABBLE master, you need to learn patience, defense, and tactics, and all of the following tips and tricks will get you there. If not, well, I never actually said I was a master, did I You just assumed that.
Aside from suffixes, look for the common prefixes and push them to the left side of your rack. Prefixes like IN-, RE-, and UN- make it on your rack more than anything, so use it to your advantage. Make sure you don't limit yourself to just these three, look for all prefixes you can use, like NON-, EX-, TRI-, PRE-, and MIS-.
You're so close to getting that fifty-point bonus, but only one letter on your rack is screwing you up. Well, give it a chance and be patient, don't force yourself to abandon it. Play that one crappy letter on the board, and hope that your future holds the tile you need. Always leave your Bingo possibility on your rack, unless you know it will never come to you, as in tracking (more on tracking later).
This is the most common way to get more points out of your playable words. A hook is when you add a letter to a word already on the board, like turning RAVE into GRAVE or RAVEL. An S is the easiest possibility, like changing HOOT to SHOOT or HOOTS. That one letter gives you a chance to a build a whole other word in the opposite direction as the already played word. You then get all of the points for your word, plus all of the points for the already played word (minus the bonus squares that can't be used again).
This is the first step to helping yourself out on the SCRABBLE board. Bingos are the most attractive way to open the board up, but when you can't do that, five- to six-letter words are a great way to provide more opportunities on the board. Just remember that it also gives your opponent more options to work with, so be careful.
For some SCRABBLE players, turnover is the key to big scoring. If you think about it, the more letters you use, the more letters you get back, and the less your opponents will have. Using more letters means having a better chance to get the high value letters. If you consistently shell out five- to seven-letter words, by the end of the game you could have had sixty percent of the bag, which means you probably had the best letters and the highest score.
Bluffing is a dangerous game, but if done well, could be the most important item in your arsenal. Spelling out blatant lies on the board can only be done with a good poker face, so make sure you know what you're doing. Most Scrabblers want nothing to do with fake words and will hate you for it, so watch out. I'm one of those players.
If you absolutely have to cheat online, Lexical Word Finder will tell you your best options and where to place them, not only in SCRABBLE, but also in Lexulous, Super SCRABBLE, Literati, and more. And Scrabble Solver will show you all of your options on your rack. Besides blatant cheating, they're actually good tools for those just starting out in the world of SCRABBLE. I know the people I play against online use them and I hate them for it, but that's life I guess.
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Thanks Justin. I'd love to hear your thoughts on a \"top x\" for newbies. Just got into Scrabble and I like to approach things rather methodically, i.e pick a strategy or 2, work on it exclusively, then add 1, then another and really work each one awhile before adding more.
Hi, I've just been playing for three weeks, and my ELO score has risen by 200 points, so of course I'm enjoying that. The challenge I am running into is that 90% of my opponents abandon the game, and eventually I give up and force forfeit them. I thought it was just the lower level players, but I have a player with almost 300 points on my current score who is suddenly refusing to move now that I pulled ahead 60 points after s/he led me the rest of the game. We each have two tiles left, and s/he refuses to move after being prompt before. Is this supposed to help that player if they abandon the game or just keep me from getting the win It doesn't seem random, and it's disappointing. I've one 17 and lost 5, mostly in the beginning, but I've had to force forfeit several dozen after a week or more of waiting. Or, am I doing it wrong Haven't found anything that explains this well. After I force forfeited a player who had been not playing for over a week, my score didn't change at all. So, I am unclear on how this affects my score. 59ce067264